package model;

public class Troop {
    private TechnologyLevel level;
    private boolean actioned;
    private Player owner;
        
    public Troop(TechnologyLevel level, Player owner){
     	this.level = level;
    	this.owner = owner;
    	actioned = false;
    }
    
    public boolean getActioned(){return actioned;}
    public void setActioned(boolean actioned){this.actioned = actioned;}
    
    public TechnologyLevel getLevel(){return level;}
    public void setLevel(TechnologyLevel destination){level = destination;}
       
    public int getCombatBonus(){return level.CombatBonus();}
    public Player getOwner(){return owner;}
    public void setOwner(Player owner){this.owner = owner;}
}
